Global Augmented Reality (AR) Market Research Report 2015-2027 of Major Types, Applications and Competitive Vendors in Top Regions and Countries

Global Augmented Reality (AR) Market Research Report 2015-2027 of Major Types, Applications and Competitive Vendors in Top Regions and Countries

Reports Details

The Global market for Augmented Reality (AR) is estimated to grow at a CAGR of roughly X.X% in the next 8 years, and will reach USD X.X million in 2027, from USD X.X million in 2020.

Aimed to provide most segmented consumption and sales data of different types of Augmented Reality (AR), downstream consumption fields and competitive landscape in different regions and countries around the world, this report analyzes the latest market data from the primary and secondary authoritative source.

The report also tracks the latest market dynamics, such as driving factors, restraining factors, and industry news like mergers, acquisitions, and investments. It provides market size (value and volume), market share, growth rate by types, applications, and combines both qualitative and quantitative methods to make micro and macro forecasts in different regions or countries.

The report can help to understand the market and strategize for business expansion accordingly. In the strategy analysis, it gives insights from marketing channel and market positioning to potential growth strategies, providing in-depth analysis for new entrants or exists competitors in the Augmented Reality (AR) industry.

The report focuses on the top players in terms of profiles, product analysis, sales, price, revenue, and gross margin.
Major players covered in this report:
Wikitude GmbH
DAQRI
PTC Inc
Magic Leap Inc
Qualcomm Technologies Inc
Sony Corporation
Infinity Augmented Reality Inc
Zugara Inc
Microsoft Corporation
Google Inc
Sizzle
Total Immersion
Catchoom Technologies
Osterhout Design Group
Facebook Inc
Blipper Inc
METAIO’s SDK
Samsung Electronics Corporation Ltd

By Type:
Head-mounted displays
Handheld devices
Head-up displays

By Application:
Aerospace & defense
Consumer electronics
Commercial
Medical
Others

Geographically, the regional consumption and value analysis by types, applications, and countries are included in the report. Furthermore, it also introduces the major competitive players in these regions.
Major regions covered in the report:
North America
Europe
Asia-Pacific
Latin America
Middle East & Africa

Country-level segmentation in the report:
United States
Germany
UK
France
Italy
Spain
Poland
Russia
China
Japan
India
Indonesia
Thailand
Philippines
Malaysia
Singapore
Vietnam
Brazil
Saudi Arabia
United Arab Emirates
Qatar
Bahrain

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2027

Table of Content

1 Market Overview
1.1 Augmented Reality (AR) Introduction
1.2 Market Analysis by Type
1.2.1 Head-mounted displays
1.2.2 Handheld devices
1.2.3 Head-up displays
1.3 Market Analysis by Application
1.3.1 Aerospace & defense
1.3.2 Consumer electronics
1.3.3 Commercial
1.3.4 Medical
1.3.5 Others
1.4 Market Analysis by Region
1.4.1 United States Market States and Outlook (2015-2027)
1.4.2 Europe Market States and Outlook (2015-2027)
1.4.3 China Market States and Outlook (2015-2027)
1.4.4 Japan Market States and Outlook (2015-2027)
1.4.5 Southeast Asia Market States and Outlook (2015-2027)
1.4.6 India Market States and Outlook (2015-2027)
1.4.7 Brazil Market States and Outlook (2015-2027)
1.4.8 GCC Countries Market States and Outlook (2015-2027)
1.5 Market Dynamics and Development
1.5.1 Merger, Acquisition and New Investment
1.5.2 Market SWOT Analysis
1.5.3 Drivers
1.5.4 Limitations
1.5.5 Opportunities and Development Trends
1.6 Global Augmented Reality (AR) Market Size Analysis from 2015 to 2027
1.6.1 Global Augmented Reality (AR) Market Size Analysis from 2015 to 2027 by Consumption Volume
1.6.2 Global Augmented Reality (AR) Market Size Analysis from 2015 to 2027 by Value
1.6.3 Global Augmented Reality (AR) Price Trends Analysis from 2015 to 2027

2 Global Augmented Reality (AR) Competition by Types, Applications, and Top Regions and Countries
2.1 Global Augmented Reality (AR) (Volume and Value) by Type
2.1.1 Global Augmented Reality (AR) Consumption and Market Share by Type (2015-2020)
2.1.2 Global Augmented Reality (AR) Revenue and Market Share by Type (2015-2020)
2.2 Global Augmented Reality (AR) (Volume and Value) by Application
2.2.1 Global Augmented Reality (AR) Consumption and Market Share by Application (2015-2020)
2.2.2 Global Augmented Reality (AR) Revenue and Market Share by Application (2015-2020)
2.3 Global Augmented Reality (AR) (Volume and Value) by Region
2.3.1 Global Augmented Reality (AR) Consumption and Market Share by Region (2015-2020)
2.3.2 Global Augmented Reality (AR) Revenue and Market Share by Region (2015-2020)

3 United States Augmented Reality (AR) Market Analysis
3.1 United States Augmented Reality (AR) Consumption and Value Analysis
3.2 United States Augmented Reality (AR) Consumption Volume by Type
3.3 United States Augmented Reality (AR) Consumption Structure by Application

4 Europe Augmented Reality (AR) Market Analysis
4.1 Europe Augmented Reality (AR) Consumption and Value Analysis
4.2 Europe Augmented Reality (AR) Consumption Volume by Type
4.3 Europe Augmented Reality (AR) Consumption Structure by Application
4.4 Europe Augmented Reality (AR) Consumption by Top Countries
4.4.1 Germany Augmented Reality (AR) Consumption Volume from 2015 to 2020
4.4.2 UK Augmented Reality (AR) Consumption Volume from 2015 to 2020
4.4.3 France Augmented Reality (AR) Consumption Volume from 2015 to 2020
4.4.4 Italy Augmented Reality (AR) Consumption Volume from 2015 to 2020
4.4.5 Spain Augmented Reality (AR) Consumption Volume from 2015 to 2020
4.4.6 Poland Augmented Reality (AR) Consumption Volume from 2015 to 2020
4.4.7 Russia Augmented Reality (AR) Consumption Volume from 2015 to 2020

5 China Augmented Reality (AR) Market Analysis
5.1 China Augmented Reality (AR) Consumption and Value Analysis
5.2 China Augmented Reality (AR) Consumption Volume by Type
5.3 China Augmented Reality (AR) Consumption Structure by Application

6 Japan Augmented Reality (AR) Market Analysis
6.1 Japan Augmented Reality (AR) Consumption and Value Analysis
6.2 Japan Augmented Reality (AR) Consumption Volume by Type
6.3 Japan Augmented Reality (AR) Consumption Structure by Application

7 Southeast Asia Augmented Reality (AR) Market Analysis
7.1 Southeast Asia Augmented Reality (AR) Consumption and Value Analysis
7.2 Southeast Asia Augmented Reality (AR) Consumption Volume by Type
7.3 Southeast Asia Augmented Reality (AR) Consumption Structure by Application
7.4 Southeast Asia Augmented Reality (AR) Consumption by Top Countries
7.4.1 Indonesia Augmented Reality (AR) Consumption Volume from 2015 to 2020
7.4.2 Thailand Augmented Reality (AR) Consumption Volume from 2015 to 2020
7.4.3 Philippines Augmented Reality (AR) Consumption Volume from 2015 to 2020
7.4.4 Malaysia Augmented Reality (AR) Consumption Volume from 2015 to 2020
7.4.5 Singapore Augmented Reality (AR) Consumption Volume from 2015 to 2020
7.4.6 Vietnam Augmented Reality (AR) Consumption Volume from 2015 to 2020

8 India Augmented Reality (AR) Market Analysis
8.1 India Augmented Reality (AR) Consumption and Value Analysis
8.2 India Augmented Reality (AR) Consumption Volume by Type
8.3 India Augmented Reality (AR) Consumption Structure by Application

9 Brazil Augmented Reality (AR) Market Analysis
9.1 Brazil Augmented Reality (AR) Consumption and Value Analysis
9.2 Brazil Augmented Reality (AR) Consumption Volume by Type
9.3 Brazil Augmented Reality (AR) Consumption Structure by Application

10 GCC Countries Augmented Reality (AR) Market Analysis
10.1 GCC Countries Augmented Reality (AR) Consumption and Value Analysis
10.2 GCC Countries Augmented Reality (AR) Consumption Volume by Type
10.3 GCC Countries Augmented Reality (AR) Consumption Structure by Application
10.4 GCC Countries Augmented Reality (AR) Consumption Volume by Major Countries
10.4.1 Saudi Arabia Augmented Reality (AR) Consumption Volume from 2015 to 2020
10.4.2 United Arab Emirates Augmented Reality (AR) Consumption Volume from 2015 to 2020
10.4.3 Qatar Augmented Reality (AR) Consumption Volume from 2015 to 2020
10.4.4 Bahrain Augmented Reality (AR) Consumption Volume from 2015 to 2020

11 Manufacturers Profiles
11.1 Wikitude GmbH
11.1.1 Business Overview
11.1.2 Products Analysis
11.1.3 Wikitude GmbH Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.1.4 Wikitude GmbH Augmented Reality (AR) Sales by Region
11.2 DAQRI
11.2.1 Business Overview
11.2.2 Products Analysis
11.2.3 DAQRI Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.2.4 DAQRI Augmented Reality (AR) Sales by Region
11.3 PTC Inc
11.3.1 Business Overview
11.3.2 Products Analysis
11.3.3 PTC Inc Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.3.4 PTC Inc Augmented Reality (AR) Sales by Region
11.4 Magic Leap Inc
11.4.1 Business Overview
11.4.2 Products Analysis
11.4.3 Magic Leap Inc Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.4.4 Magic Leap Inc Augmented Reality (AR) Sales by Region
11.5 Qualcomm Technologies Inc
11.5.1 Business Overview
11.5.2 Products Analysis
11.5.3 Qualcomm Technologies Inc Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.5.4 Qualcomm Technologies Inc Augmented Reality (AR) Sales by Region
11.6 Sony Corporation
11.6.1 Business Overview
11.6.2 Products Analysis
11.6.3 Sony Corporation Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.6.4 Sony Corporation Augmented Reality (AR) Sales by Region
11.7 Infinity Augmented Reality Inc
11.7.1 Business Overview
11.7.2 Products Analysis
11.7.3 Infinity Augmented Reality Inc Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.7.4 Infinity Augmented Reality Inc Augmented Reality (AR) Sales by Region
11.8 Zugara Inc
11.8.1 Business Overview
11.8.2 Products Analysis
11.8.3 Zugara Inc Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.8.4 Zugara Inc Augmented Reality (AR) Sales by Region
11.9 Microsoft Corporation
11.9.1 Business Overview
11.9.2 Products Analysis
11.9.3 Microsoft Corporation Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.9.4 Microsoft Corporation Augmented Reality (AR) Sales by Region
11.10 Google Inc
11.10.1 Business Overview
11.10.2 Products Analysis
11.10.3 Google Inc Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.10.4 Google Inc Augmented Reality (AR) Sales by Region
11.11 Sizzle
11.11.1 Business Overview
11.11.2 Products Analysis
11.11.3 Sizzle Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.11.4 Sizzle Augmented Reality (AR) Sales by Region
11.12 Total Immersion
11.12.1 Business Overview
11.12.2 Products Analysis
11.12.3 Total Immersion Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.12.4 Total Immersion Augmented Reality (AR) Sales by Region
11.13 Catchoom Technologies
11.13.1 Business Overview
11.13.2 Products Analysis
11.13.3 Catchoom Technologies Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.13.4 Catchoom Technologies Augmented Reality (AR) Sales by Region
11.14 Osterhout Design Group
11.14.1 Business Overview
11.14.2 Products Analysis
11.14.3 Osterhout Design Group Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.14.4 Osterhout Design Group Augmented Reality (AR) Sales by Region
11.15 Facebook Inc
11.15.1 Business Overview
11.15.2 Products Analysis
11.15.3 Facebook Inc Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.15.4 Facebook Inc Augmented Reality (AR) Sales by Region
11.16 Blipper Inc
11.16.1 Business Overview
11.16.2 Products Analysis
11.16.3 Blipper Inc Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.16.4 Blipper Inc Augmented Reality (AR) Sales by Region
11.17 METAIO’s SDK
11.17.1 Business Overview
11.17.2 Products Analysis
11.17.3 METAIO’s SDK Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.17.4 METAIO’s SDK Augmented Reality (AR) Sales by Region
11.18 Samsung Electronics Corporation Ltd
11.18.1 Business Overview
11.18.2 Products Analysis
11.18.3 Samsung Electronics Corporation Ltd Augmented Reality (AR) Sales, Price, Revenue, Gross Margin
11.18.4 Samsung Electronics Corporation Ltd Augmented Reality (AR) Sales by Region

12 Marketing Strategy Analysis
12.1 Marketing Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.1.3 Marketing Channel Development Trend
12.2 Market Positioning
12.2.1 Pricing Strategy
12.2.2 Brand Strategy
12.2.3 Target Client
12.3 Distributors/Traders List

13 Global Augmented Reality (AR) Market Forecast (2020-2027)
13.1 Global Augmented Reality (AR) Consumption Volume, Revenue and Price Forecast (2020-2027)
13.1.1 Global Augmented Reality (AR) Consumption Volume and Growth Rate Forecast (2020-2027)
13.1.2 Global Augmented Reality (AR) Value and Growth Rate Forecast (2020-2027)
13.1.3 Global Augmented Reality (AR) Price and Trend Forecast (2020-2027)
13.2 Global Augmented Reality (AR) Consumption Volume, Value and Growth Rate Forecast by Region (2020-2027)
13.2.1 Global Augmented Reality (AR) Consumption Volume and Growth Rate Forecast by Region (2020-2027)
13.2.2 Global Augmented Reality (AR) Value and Growth Rate Forecast by Region (2020-2027)
13.3 Global Augmented Reality (AR) Consumption Volume, Revenue and Price Forecast by Type (2020-2027)
13.3.1 Global Augmented Reality (AR) Consumption Forecast by Type (2020-2027)
13.3.2 Global Augmented Reality (AR) Revenue Forecast by Type (2020-2027)
13.3.3 Global Augmented Reality (AR) Price Forecast by Type (2020-2027)
13.4 Global Augmented Reality (AR) Consumption Volume Forecast by Application (2020-2027)

14 Research Conclusions

15 Appendix
15.1 Methodology
15.2 Research Data Source

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